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manchette
13/07/2008, 22h59
salux ;)
j'utilise https://launchpad.net/freenukum/+download pour avoir le jeu freenukum mais aprés le ./configure , le make me donne pleins d'erreurs , qu'en dites vous ? merci ;)



<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>fn_actor.c:2955: error: ‘fn_actor_singleanimation_data_t’ has no member named ‘current_frame’
fn_actor.c:2956: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:2956: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:2957: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:2957: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:2957: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:2958: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:2959: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:2960: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: At top level:
fn_actor.c:2974: error: expected specifier-qualifier-list before ‘Uint8’
fn_actor.c: In function ‘fn_actor_function_particle_create’:
fn_actor.c:2993: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:2995: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:2996: error: ‘fn_actor_particle_data_t’ has no member named ‘countdown’
fn_actor.c:2997: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c:2999: error: ‘Uint16’ undeclared (first use in this function)
fn_actor.c:2999: error: expected ‘;’ before ‘hrand’
fn_actor.c:3000: error: expected ‘;’ before ‘vrand’
fn_actor.c:3005: error: ‘hrand’ undeclared (first use in this function)
fn_actor.c:3006: error: ‘vrand’ undeclared (first use in this function)
fn_actor.c:3007: error: ‘fn_actor_particle_data_t’ has no member named ‘hspeed’
fn_actor.c:3008: error: ‘fn_actor_particle_data_t’ has no member named ‘vspeed’
fn_actor.c:3012: error: ‘fn_actor_particle_data_t’ has no member named ‘tile’
fn_actor.c:3015: error: ‘fn_actor_particle_data_t’ has no member named ‘tile’
fn_actor.c:3018: error: ‘fn_actor_particle_data_t’ has no member named ‘tile’
fn_actor.c:3021: error: ‘fn_actor_particle_data_t’ has no member named ‘tile’
fn_actor.c:3024: error: incompatible implicit declaration of built-in function ‘printf’
fn_actor.c: In function ‘fn_actor_function_particle_free’:
fn_actor.c:3035: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3036: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:3036: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_particle_act’:
fn_actor.c:3043: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3044: error: ‘fn_actor_particle_data_t’ has no member named ‘countdown’
fn_actor.c:3045: error: ‘fn_actor_particle_data_t’ has no member named ‘countdown’
fn_actor.c:3046: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3046: error: ‘fn_actor_particle_data_t’ has no member named ‘hspeed’
fn_actor.c:3047: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3047: error: ‘fn_actor_particle_data_t’ has no member named ‘vspeed’
fn_actor.c:3048: error: ‘fn_actor_particle_data_t’ has no member named ‘vspeed’
fn_actor.c:3050: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c: In function ‘fn_actor_function_particle_blit’:
fn_actor.c:3058: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3061: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3061: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:3061: error: ‘fn_actor_particle_data_t’ has no member named ‘tile’
fn_actor.c:3062: error: ‘target’ undeclared (first use in this function)
fn_actor.c:3063: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:3063: error: expected ‘;’ before ‘destrect’
fn_actor.c:3064: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3064: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:3065: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:3065: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3065: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:3066: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3067: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3068: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: At top level:
fn_actor.c:3079: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_bomb_create’:
fn_actor.c:3115: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:3117: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3118: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3119: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:3121: error: ‘fn_actor_bomb_data_t’ has no member named ‘tile’
fn_actor.c:3122: error: ‘fn_actor_bomb_data_t’ has no member named ‘current_frame’
fn_actor.c:3123: error: ‘fn_actor_bomb_data_t’ has no member named ‘num_frames’
fn_actor.c:3124: error: ‘fn_actor_bomb_data_t’ has no member named ‘counter’
fn_actor.c:3125: error: ‘fn_actor_bomb_data_t’ has no member named ‘explode_left’
fn_actor.c:3126: error: ‘fn_actor_bomb_data_t’ has no member named ‘explode_right’
fn_actor.c:3127: error: ‘fn_actor_bomb_data_t’ has no member named ‘explode_threshold’
fn_actor.c:3128: error: ‘fn_actor_bomb_data_t’ has no member named ‘num_flames’
fn_actor.c: In function ‘fn_actor_bomb_free’:
fn_actor.c:3135: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3136: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:3136: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_bomb_act’:
fn_actor.c:3143: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3144: error: ‘fn_actor_bomb_data_t’ has no member named ‘current_frame’
fn_actor.c:3145: error: ‘fn_actor_bomb_data_t’ has no member named ‘current_frame’
fn_actor.c:3145: error: ‘fn_actor_bomb_data_t’ has no member named ‘num_frames’
fn_actor.c:3147: error: ‘fn_actor_bomb_data_t’ has no member named ‘counter’
fn_actor.c:3149: error: ‘fn_actor_bomb_data_t’ has no member named ‘counter’
fn_actor.c:3149: error: ‘fn_actor_bomb_data_t’ has no member named ‘explode_threshold’
fn_actor.c:3152: error: ‘fn_actor_bomb_data_t’ has no member named ‘counter’
fn_actor.c:3152: error: ‘fn_actor_bomb_data_t’ has no member named ‘explode_threshold’
fn_actor.c:3152: error: ‘fn_actor_bomb_data_t’ has no member named ‘num_flames’
fn_actor.c:3154: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3154: error: expected ‘;’ before ‘distance’
fn_actor.c:3155: error: ‘fn_actor_bomb_data_t’ has no member named ‘explode_left’
fn_actor.c:3160: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3160: error: ‘distance’ undeclared (first use in this function)
fn_actor.c:3161: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3164: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3165: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3168: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3169: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3169: error: too many arguments to function ‘fn_level_add_actor’
fn_actor.c:3171: error: ‘fn_actor_bomb_data_t’ has no member named ‘explode_left’
fn_actor.c:3175: error: ‘fn_actor_bomb_data_t’ has no member named ‘explode_right’
fn_actor.c:3180: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3181: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3184: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3185: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3188: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3189: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3189: error: too many arguments to function ‘fn_level_add_actor’
fn_actor.c:3191: error: ‘fn_actor_bomb_data_t’ has no member named ‘explode_right’
fn_actor.c:3196: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c: In function ‘fn_actor_bomb_blit’:
fn_actor.c:3204: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3205: error: ‘fn_actor_bomb_data_t’ has no member named ‘counter’
fn_actor.c:3205: error: ‘fn_actor_bomb_data_t’ has no member named ‘explode_threshold’
fn_actor.c:3206: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3206: error: ‘target’ undeclared (first use in this function)
fn_actor.c:3207: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:3207: error: expected ‘;’ before ‘destrect’
fn_actor.c:3209: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:3210: error: ‘fn_actor_bomb_data_t’ has no member named ‘tile’
fn_actor.c:3210: error: ‘fn_actor_bomb_data_t’ has no member named ‘current_frame’
fn_actor.c:3211: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3211: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:3212: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:3212: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3212: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:3213: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3214: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3215: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: At top level:
fn_actor.c:3227: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_bombfire_create’:
fn_actor.c:3246: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:3248: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3249: error: ‘fn_actor_bombfire_data_t’ has no member named ‘tile’
fn_actor.c:3250: error: ‘fn_actor_bombfire_data_t’ has no member named ‘current_frame’
fn_actor.c:3251: error: ‘fn_actor_bombfire_data_t’ has no member named ‘num_frames’
fn_actor.c:3252: error: ‘fn_actor_bombfire_data_t’ has no member named ‘touching_hero’
fn_actor.c: In function ‘fn_actor_bombfire_free’:
fn_actor.c:3259: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3261: error: ‘fn_actor_bombfire_data_t’ has no member named ‘touching_hero’
fn_actor.c:3264: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:3264: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_bombfire_hero_touch_start’:
fn_actor.c:3272: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3274: error: ‘fn_actor_bombfire_data_t’ has no member named ‘touching_hero’
fn_actor.c: In function ‘fn_actor_bombfire_hero_touch_end’:
fn_actor.c:3283: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3284: error: ‘fn_actor_bombfire_data_t’ has no member named ‘touching_hero’
fn_actor.c: In function ‘fn_actor_bombfire_act’:
fn_actor.c:3291: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3292: error: ‘fn_actor_bomb_data_t’ has no member named ‘current_frame’
fn_actor.c:3293: error: ‘fn_actor_bomb_data_t’ has no member named ‘current_frame’
fn_actor.c:3293: error: ‘fn_actor_bomb_data_t’ has no member named ‘num_frames’
fn_actor.c:3294: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c: In function ‘fn_actor_bombfire_blit’:
fn_actor.c:3302: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3303: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3303: error: ‘target’ undeclared (first use in this function)
fn_actor.c:3304: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:3304: error: expected ‘;’ before ‘destrect’
fn_actor.c:3306: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:3307: error: ‘fn_actor_bombfire_data_t’ has no member named ‘tile’
fn_actor.c:3307: error: ‘fn_actor_bombfire_data_t’ has no member named ‘current_frame’
fn_actor.c:3308: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3308: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:3309: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:3309: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3309: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:3310: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3311: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3312: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: At top level:
fn_actor.c:3326: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_function_explosion_create’:
fn_actor.c:3346: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:3349: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3350: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3351: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:3352: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c:3354: error: ‘fn_actor_explosion_data_t’ has no member named ‘tile’
fn_actor.c:3355: error: ‘fn_actor_explosion_data_t’ has no member named ‘current_frame’
fn_actor.c:3356: error: ‘fn_actor_explosion_data_t’ has no member named ‘num_frames’
fn_actor.c: In function ‘fn_actor_function_explosion_free’:
fn_actor.c:3368: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3369: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:3369: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_explosion_act’:
fn_actor.c:3381: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3383: error: ‘fn_actor_explosion_data_t’ has no member named ‘current_frame’
fn_actor.c:3384: error: ‘fn_actor_explosion_data_t’ has no member named ‘current_frame’
fn_actor.c:3384: error: ‘fn_actor_explosion_data_t’ has no member named ‘num_frames’
fn_actor.c:3385: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c: In function ‘fn_actor_function_explosion_blit’:
fn_actor.c:3398: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3398: error: ‘target’ undeclared (first use in this function)
fn_actor.c:3399: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:3399: error: expected ‘;’ before ‘destrect’
fn_actor.c:3401: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3402: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:3403: error: ‘fn_actor_explosion_data_t’ has no member named ‘tile’
fn_actor.c:3403: error: ‘fn_actor_explosion_data_t’ has no member named ‘current_frame’
fn_actor.c:3404: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3404: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:3405: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:3405: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3405: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:3406: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3407: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3408: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_function_camera_create’:
fn_actor.c:3422: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3423: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:3424: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c: In function ‘fn_actor_function_camera_blit’:
fn_actor.c:3434: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3434: error: ‘target’ undeclared (first use in this function)
fn_actor.c:3436: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:3436: error: expected ‘;’ before ‘destrect’
fn_actor.c:3438: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:3439: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3439: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:3442: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3445: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3452: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:3452: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3452: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:3453: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3454: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3455: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_function_camera_shot’:
fn_actor.c:3469: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c:3470: error: too many arguments to function ‘fn_hero_add_score’
fn_actor.c:3472: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3472: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3472: error: too many arguments to function ‘fn_level_add_actor’
fn_actor.c:3474: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3474: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3474: error: too many arguments to function ‘fn_level_add_actor’
fn_actor.c: At top level:
fn_actor.c:3491: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_function_score_create’:
fn_actor.c:3509: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:3511: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3512: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3513: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:3514: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c:3515: error: ‘fn_actor_score_data_t’ has no member named ‘countdown’
fn_actor.c:3519: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3522: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3525: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3528: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3531: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3534: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3537: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3540: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3543: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3546: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3549: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3552: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3555: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3558: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3561: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3564: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3567: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3570: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3573: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3576: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3579: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c: In function ‘fn_actor_function_score_free’:
fn_actor.c:3595: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3596: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:3596: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_score_act’:
fn_actor.c:3608: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3609: error: ‘fn_actor_score_data_t’ has no member named ‘countdown’
fn_actor.c:3610: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3611: error: ‘fn_actor_score_data_t’ has no member named ‘countdown’
fn_actor.c:3611: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3612: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c: In function ‘fn_actor_function_score_blit’:
fn_actor.c:3625: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3625: error: ‘target’ undeclared (first use in this function)
fn_actor.c:3626: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:3626: error: expected ‘;’ before ‘destrect’
fn_actor.c:3628: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3629: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:3630: error: ‘fn_actor_score_data_t’ has no member named ‘tile’
fn_actor.c:3630: error: ‘fn_actor_score_data_t’ has no member named ‘countdown’
fn_actor.c:3631: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3631: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:3632: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:3632: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3632: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:3633: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3634: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3635: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: At top level:
fn_actor.c:3646: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_function_unstablefloor_create’:
fn_actor.c:3662: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:3664: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3665: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘tile’
fn_actor.c:3666: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touched’
fn_actor.c:3667: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touching’
fn_actor.c:3668: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3669: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_function_unstablefloor_free’:
fn_actor.c:3676: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3677: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:3677: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_unstablefloor_touch_start’:
fn_actor.c:3684: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3687: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3689: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3689: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3691: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touched’
fn_actor.c:3692: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touching’
fn_actor.c:3694: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c: In function ‘fn_actor_function_unstablefloor_touch_end’:
fn_actor.c:3703: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3704: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touching’
fn_actor.c:3705: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touching’
fn_actor.c:3706: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touched’
fn_actor.c: In function ‘fn_actor_function_unstablefloor_act’:
fn_actor.c:3714: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3718: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3718: error: expected ‘;’ before ‘floorlength’
fn_actor.c:3724: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3726: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3726: error: ‘floorlength’ undeclared (first use in this function)
fn_actor.c:3727: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3730: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3731: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3732: error: too many arguments to function ‘fn_level_set_solid’
fn_actor.c:3735: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3736: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:3742: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3745: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3745: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3748: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3750: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touched’
fn_actor.c:3752: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3754: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3755: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3756: error: too many arguments to function ‘fn_level_set_solid’
fn_actor.c:3759: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3760: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3760: error: too many arguments to function ‘fn_level_add_actor’
fn_actor.c:3763: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3764: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3764: error: too many arguments to function ‘fn_level_add_particle_firework’
fn_actor.c:3767: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c:3769: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touching’
fn_actor.c:3772: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touching’
fn_actor.c:3773: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touching’
fn_actor.c:3774: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘touched’
fn_actor.c: In function ‘fn_actor_function_unstablefloor_blit’:
fn_actor.c:3782: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3784: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3784: error: ‘target’ undeclared (first use in this function)
fn_actor.c:3785: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:3785: error: expected ‘;’ before ‘destrect’
fn_actor.c:3787: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:3788: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3788: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:3790: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:3790: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3790: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:3791: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3792: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3793: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:3796: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3798: error: ‘fn_actor_unstablefloor_data_t’ has no member named ‘tile’
fn_actor.c: In function ‘fn_actor_function_expandingfloor_create’:
fn_actor.c:3809: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3810: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_function_expandingfloor_blit’:
fn_actor.c:3829: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3829: error: ‘target’ undeclared (first use in this function)
fn_actor.c:3830: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:3830: error: expected ‘;’ before ‘destrect’
fn_actor.c:3832: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:3833: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3833: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:3835: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:3835: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3835: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:3836: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3837: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3838: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:3841: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c: In function ‘fn_actor_function_surveillancescreen_create’:
fn_actor.c:3852: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3853: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_function_surveillancescreen_interact_s tart’:
fn_actor.c:3867: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3867: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:3869: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3869: error: ‘screen’ undeclared (first use in this function)
fn_actor.c:3869: error: ‘fn_level_t’ has no member named ‘screen’
fn_actor.c:3872: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c: In function ‘fn_actor_function_surveillancescreen_blit’:
fn_actor.c:3879: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3879: error: ‘target’ undeclared (first use in this function)
fn_actor.c:3880: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:3880: error: expected ‘;’ before ‘destrect’
fn_actor.c:3881: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:3883: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:3883: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:3885: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:3885: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3885: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:3886: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3887: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3888: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: At top level:
fn_actor.c:3905: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_function_hostileshot_create’:
fn_actor.c:3924: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:3926: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:3927: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:3928: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3929: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘current_frame’
fn_actor.c:3930: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘num_frames’
fn_actor.c:3932: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘tile’
fn_actor.c:3934: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘tile’
fn_actor.c:3936: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘touching_hero’
fn_actor.c: In function ‘fn_actor_function_hostileshot_free’:
fn_actor.c:3943: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3944: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:3944: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_hostileshot_touch_start’:
fn_actor.c:3951: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3954: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘touching_hero’
fn_actor.c: In function ‘fn_actor_function_hostileshot_touch_end’:
fn_actor.c:3961: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3964: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘touching_hero’
fn_actor.c: In function ‘fn_actor_function_hostileshot_act’:
fn_actor.c:3971: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3973: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘current_frame’
fn_actor.c:3974: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘current_frame’
fn_actor.c:3974: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘num_frames’
fn_actor.c:3977: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3979: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3982: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:3983: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:3984: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c:3985: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘touching_hero’
fn_actor.c: In function ‘fn_actor_function_hostileshot_blit’:
fn_actor.c:3996: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:3998: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:3998: error: ‘target’ undeclared (first use in this function)
fn_actor.c:3999: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:3999: error: expected ‘;’ before ‘destrect’
fn_actor.c:4001: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:4002: error: ‘fn_actor_hostileshot_data_t’ has no member named ‘tile’
fn_actor.c:4003: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4003: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4004: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:4004: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4004: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:4005: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4006: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4007: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_function_notebook_create’:
fn_actor.c:4016: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4017: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_function_notebook_interact_start’:
fn_actor.c:4030: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4030: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4032: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:4032: error: ‘screen’ undeclared (first use in this function)
fn_actor.c:4032: error: ‘fn_level_t’ has no member named ‘screen’
fn_actor.c:4035: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c: In function ‘fn_actor_function_notebook_blit’:
fn_actor.c:4042: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:4042: error: ‘target’ undeclared (first use in this function)
fn_actor.c:4043: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:4043: error: expected ‘;’ before ‘destrect’
fn_actor.c:4044: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:4046: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4046: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4048: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:4048: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4048: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:4049: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4050: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4051: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: At top level:
fn_actor.c:4067: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_function_exitdoor_create’:
fn_actor.c:4090: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:4092: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4093: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4094: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4095: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘counter’
fn_actor.c:4096: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘state’
fn_actor.c:4097: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘tile’
fn_actor.c:4098: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c: In function ‘fn_actor_function_exitdoor_free’:
fn_actor.c:4110: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4111: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:4111: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_exitdoor_interact_start’:
fn_actor.c:4123: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4124: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘state’
fn_actor.c:4126: error: ‘fn_level_t’ has no member named ‘levelpassed’
fn_actor.c: In function ‘fn_actor_function_exitdoor_act’:
fn_actor.c:4138: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4141: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘state’
fn_actor.c:4145: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘counter’
fn_actor.c:4146: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘counter’
fn_actor.c:4147: error: ‘fn_hero_t’ has no member named ‘hidden’
fn_actor.c:4148: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘state’
fn_actor.c:4149: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘counter’
fn_actor.c:4153: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘counter’
fn_actor.c:4154: error: ‘fn_level_t’ has no member named ‘do_play’
fn_actor.c:4155: error: ‘fn_hero_t’ has no member named ‘hidden’
fn_actor.c:4157: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘counter’
fn_actor.c: In function ‘fn_actor_function_exitdoor_blit’:
fn_actor.c:4174: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:4174: error: ‘target’ undeclared (first use in this function)
fn_actor.c:4175: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:4175: error: expected ‘;’ before ‘destrect’
fn_actor.c:4177: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4178: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4178: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4180: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:4182: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4182: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:4183: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4185: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:4185: error: implicit declaration of function ‘SDL_CreateRGBSurface’
fn_actor.c:4187: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4188: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4194: error: ‘part’ undeclared (first use in this function)
fn_actor.c:4195: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘tile’
fn_actor.c:4195: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘counter’
fn_actor.c:4200: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘tile’
fn_actor.c:4200: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘counter’
fn_actor.c:4206: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘tile’
fn_actor.c:4206: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘counter’
fn_actor.c:4211: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘tile’
fn_actor.c:4211: error: ‘fn_actor_exitdoor_data_t’ has no member named ‘counter’
fn_actor.c:4215: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4216: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4217: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4218: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4221: error: implicit declaration of function ‘SDL_FreeSurface’
fn_actor.c: At top level:
fn_actor.c:4234: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_function_door_create’:
fn_actor.c:4257: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:4259: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4260: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4261: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4262: error: ‘fn_actor_door_data_t’ has no member named ‘counter’
fn_actor.c:4263: error: ‘fn_actor_door_data_t’ has no member named ‘state’
fn_actor.c:4264: error: ‘fn_actor_door_data_t’ has no member named ‘tile’
fn_actor.c:4265: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c: In function ‘fn_actor_function_door_free’:
fn_actor.c:4277: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4278: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:4278: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_door_act’:
fn_actor.c:4291: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4293: error: ‘fn_actor_door_data_t’ has no member named ‘state’
fn_actor.c:4297: error: ‘fn_actor_door_data_t’ has no member named ‘counter’
fn_actor.c:4299: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4300: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4301: error: too many arguments to function ‘fn_level_set_solid’
fn_actor.c:4303: error: ‘fn_actor_door_data_t’ has no member named ‘counter’
fn_actor.c:4304: error: ‘fn_actor_door_data_t’ has no member named ‘counter’
fn_actor.c:4305: error: ‘fn_actor_door_data_t’ has no member named ‘counter’
fn_actor.c:4306: error: ‘fn_actor_door_data_t’ has no member named ‘state’
fn_actor.c:4307: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c: In function ‘fn_actor_function_door_blit’:
fn_actor.c:4328: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:4328: error: ‘target’ undeclared (first use in this function)
fn_actor.c:4329: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:4329: error: expected ‘;’ before ‘destrect’
fn_actor.c:4331: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4332: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:4333: error: ‘fn_actor_door_data_t’ has no member named ‘tile’
fn_actor.c:4333: error: ‘fn_actor_door_data_t’ has no member named ‘counter’
fn_actor.c:4334: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4334: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4336: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:4336: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4336: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:4337: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4338: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4339: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: At top level:
fn_actor.c:4354: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_function_keyhole_create’:
fn_actor.c:4372: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:4374: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4375: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4376: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4377: error: ‘fn_actor_keyhole_data_t’ has no member named ‘counter’
fn_actor.c:4378: error: ‘fn_actor_keyhole_data_t’ has no member named ‘tile’
fn_actor.c:4379: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c: In function ‘fn_actor_function_keyhole_free’:
fn_actor.c:4391: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4392: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:4392: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_keyhole_act’:
fn_actor.c:4404: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4406: error: ‘fn_actor_keyhole_data_t’ has no member named ‘counter’
fn_actor.c:4407: error: ‘fn_actor_keyhole_data_t’ has no member named ‘counter’
fn_actor.c:4408: error: ‘fn_actor_keyhole_data_t’ has no member named ‘counter’
fn_actor.c: In function ‘fn_actor_function_keyhole_blit’:
fn_actor.c:4421: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4422: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:4422: error: ‘target’ undeclared (first use in this function)
fn_actor.c:4423: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:4423: error: expected ‘;’ before ‘destrect’
fn_actor.c:4425: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:4426: error: ‘fn_actor_keyhole_data_t’ has no member named ‘tile’
fn_actor.c:4427: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4427: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4429: error: ‘fn_actor_keyhole_data_t’ has no member named ‘counter’
fn_actor.c:4448: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:4448: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4448: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:4449: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4450: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4451: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_function_keyhole_interact_start’:
fn_actor.c:4466: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4467: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4467: error: expected ‘;’ before ‘inventory’
fn_actor.c:4471: error: expected ‘;’ before ‘haskey’
fn_actor.c:4472: error: expected ‘;’ before ‘needed_key’
fn_actor.c:4477: error: ‘needed_key’ undeclared (first use in this function)
fn_actor.c:4479: error: implicit declaration of function ‘snprintf’
fn_actor.c:4479: error: incompatible implicit declaration of built-in function ‘snprintf’
fn_actor.c:4500: error: ‘haskey’ undeclared (first use in this function)
fn_actor.c:4500: error: ‘inventory’ undeclared (first use in this function)
fn_actor.c:4504: error: too many arguments to function ‘fn_hero_set_inventory’
fn_actor.c:4505: error: ‘fn_actor_keyhole_data_t’ has no member named ‘counter’
fn_actor.c:4509: error: ‘fn_level_t’ has no member named ‘actors’
fn_actor.c:4515: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4516: error: ‘fn_actor_door_data_t’ has no member named ‘state’
fn_actor.c:4519: error: ‘fn_actor_keyhole_data_t’ has no member named ‘counter’
fn_actor.c:4520: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4522: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:4522: error: ‘screen’ undeclared (first use in this function)
fn_actor.c:4522: error: ‘fn_level_t’ has no member named ‘screen’
fn_actor.c:4524: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c: In function ‘fn_actor_function_key_create’:
fn_actor.c:4538: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4539: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4540: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c: In function ‘fn_actor_function_key_touch_start’:
fn_actor.c:4554: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4554: error: expected ‘;’ before ‘inventory’
fn_actor.c:4557: error: ‘inventory’ undeclared (first use in this function)
fn_actor.c:4569: error: incompatible implicit declaration of built-in function ‘printf’
fn_actor.c:4574: error: too many arguments to function ‘fn_hero_add_score’
fn_actor.c:4576: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4576: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4576: error: too many arguments to function ‘fn_level_add_actor’
fn_actor.c:4577: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c:4578: error: too many arguments to function ‘fn_hero_set_inventory’
fn_actor.c: In function ‘fn_actor_function_key_blit’:
fn_actor.c:4590: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:4590: error: ‘target’ undeclared (first use in this function)
fn_actor.c:4591: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:4591: error: expected ‘;’ before ‘destrect’
fn_actor.c:4593: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:4594: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4594: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4595: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:4595: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4595: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:4596: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4597: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4598: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4613: error: incompatible implicit declaration of built-in function ‘printf’
fn_actor.c: In function ‘fn_actor_function_shootable_wall_create’:
fn_actor.c:4632: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4633: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4634: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c: In function ‘fn_actor_function_shootable_wall_blit’:
fn_actor.c:4646: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:4646: error: ‘target’ undeclared (first use in this function)
fn_actor.c:4647: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:4647: error: expected ‘;’ before ‘destrect’
fn_actor.c:4648: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:4650: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4650: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4652: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:4652: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4652: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:4653: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4654: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4655: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_function_shootable_wall_shot’:
fn_actor.c:4674: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c:4675: error: too many arguments to function ‘fn_hero_add_score’
fn_actor.c:4677: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4678: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4679: error: too many arguments to function ‘fn_level_set_solid’
fn_actor.c:4681: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4681: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4681: error: too many arguments to function ‘fn_level_add_actor’
fn_actor.c: At top level:
fn_actor.c:4692: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_function_access_card_door_create’:
fn_actor.c:4710: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:4712: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4713: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4714: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4716: error: ‘fn_actor_accesscard_door_data_t’ has no member named ‘tile’
fn_actor.c:4717: error: ‘fn_actor_accesscard_door_data_t’ has no member named ‘current_frame’
fn_actor.c:4718: error: ‘fn_actor_accesscard_door_data_t’ has no member named ‘num_frames’
fn_actor.c:4719: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c: In function ‘fn_actor_function_access_card_door_free’:
fn_actor.c:4731: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4732: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:4732: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_access_card_door_blit’:
fn_actor.c:4744: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:4744: error: ‘target’ undeclared (first use in this function)
fn_actor.c:4745: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:4745: error: expected ‘;’ before ‘destrect’
fn_actor.c:4747: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4748: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:4749: error: ‘fn_actor_accesscard_door_data_t’ has no member named ‘tile’
fn_actor.c:4749: error: ‘fn_actor_accesscard_door_data_t’ has no member named ‘current_frame’
fn_actor.c:4750: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4750: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4751: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:4751: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4751: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:4752: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4753: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4754: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_function_access_card_door_act’:
fn_actor.c:4767: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4768: error: ‘fn_actor_accesscard_door_data_t’ has no member named ‘current_frame’
fn_actor.c:4769: error: ‘fn_actor_accesscard_door_data_t’ has no member named ‘current_frame’
fn_actor.c:4769: error: ‘fn_actor_accesscard_door_data_t’ has no member named ‘num_frames’
fn_actor.c: At top level:
fn_actor.c:4782: error: expected specifier-qualifier-list before ‘Uint8’
fn_actor.c: In function ‘fn_actor_function_spikes_create’:
fn_actor.c:4794: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:4796: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4797: error: ‘fn_actor_spike_data_t’ has no member named ‘touching_hero’
fn_actor.c:4798: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4799: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4800: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c: In function ‘fn_actor_function_spikes_free’:
fn_actor.c:4813: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4814: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:4814: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_spikes_touch_start’:
fn_actor.c:4827: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4829: error: ‘fn_actor_spike_data_t’ has no member named ‘touching_hero’
fn_actor.c: In function ‘fn_actor_function_spikes_touch_end’:
fn_actor.c:4843: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4844: error: ‘fn_actor_spike_data_t’ has no member named ‘touching_hero’
fn_actor.c: In function ‘fn_actor_function_spikes_blit’:
fn_actor.c:4856: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:4856: error: ‘target’ undeclared (first use in this function)
fn_actor.c:4857: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:4857: error: expected ‘;’ before ‘destrect’
fn_actor.c:4859: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:4860: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:4860: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:4861: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4862: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:4862: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4862: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:4863: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:4864: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4865: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4874: error: ‘fn_actor_spike_data_t’ has no member named ‘touching_hero’
fn_actor.c:4882: error: incompatible implicit declaration of built-in function ‘printf’
fn_actor.c: At top level:
fn_actor.c:4901: error: expected specifier-qualifier-list before ‘Uint16’
fn_actor.c: In function ‘fn_actor_function_fan_create’:
fn_actor.c:4920: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:4922: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4923: error: ‘fn_actor_fan_data_t’ has no member named ‘tile’
fn_actor.c:4924: error: ‘fn_actor_fan_data_t’ has no member named ‘num_frames’
fn_actor.c:4925: error: ‘fn_actor_fan_data_t’ has no member named ‘current_frame’
fn_actor.c:4926: error: ‘fn_actor_fan_data_t’ has no member named ‘running’
fn_actor.c:4927: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:4928: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:4929: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c: In function ‘fn_actor_function_fan_free’:
fn_actor.c:4936: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4937: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c:4937: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c: In function ‘fn_actor_function_fan_act’:
fn_actor.c:4944: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:4947: error: ‘fn_actor_fan_data_t’ has no member named ‘running’
fn_actor.c:4952: error: ‘fn_actor_fan_data_t’ has no member named ‘current_frame’
fn_actor.c:4961: error: ‘fn_actor_fan_data_t’ has no member named ‘current_frame’
fn_actor.c:4968: error: ‘fn_actor_fan_data_t’ has no member named ‘current_frame’
fn_actor.c:4973: error: ‘fn_actor_fan_data_t’ has no member named ‘current_frame’
fn_actor.c:4980: error: ‘fn_actor_fan_data_t’ has no member named ‘current_frame’
fn_actor.c:4980: error: ‘fn_actor_fan_data_t’ has no member named ‘num_frames’
fn_actor.c:4981: error: ‘fn_actor_fan_data_t’ has no member named ‘running’
fn_actor.c:4981: error: ‘fn_actor_fan_data_t’ has no member named ‘running’
fn_actor.c:4982: error: ‘fn_actor_fan_data_t’ has no member named ‘running’
fn_actor.c:4983: error: ‘fn_actor_fan_data_t’ has no member named ‘running’
fn_actor.c:4985: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:4986: error: ‘Uint16’ undeclared (first use in this function)
fn_actor.c:4986: error: expected ‘;’ before ‘hdistance_abs’
fn_actor.c:4987: error: expected ‘;’ before ‘yt’
fn_actor.c:4988: error: expected ‘;’ before ‘yb’
fn_actor.c:4989: error: expected ‘;’ before ‘hyt’
fn_actor.c:4991: error: expected ‘;’ before ‘hyb’
fn_actor.c:4992: error: ‘hdistance_abs’ undeclared (first use in this function)
fn_actor.c:4993: error: ‘yt’ undeclared (first use in this function)
fn_actor.c:4993: error: ‘hyb’ undeclared (first use in this function)
fn_actor.c:4993: error: ‘yb’ undeclared (first use in this function)
fn_actor.c:4993: error: ‘hyt’ undeclared (first use in this function)
fn_actor.c:5003: error: too many arguments to function ‘fn_hero_set_x’
fn_actor.c: In function ‘fn_actor_function_fan_blit’:
fn_actor.c:5012: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:5014: error: ‘SDL_Surface’ undeclared (first use in this function)
fn_actor.c:5014: error: ‘target’ undeclared (first use in this function)
fn_actor.c:5015: error: ‘SDL_Rect’ undeclared (first use in this function)
fn_actor.c:5015: error: expected ‘;’ before ‘destrect’
fn_actor.c:5018: error: ‘Uint8’ undeclared (first use in this function)
fn_actor.c:5018: error: expected ‘;’ before ‘pixelsize’
fn_actor.c:5019: error: ‘tile’ undeclared (first use in this function)
fn_actor.c:5020: error: ‘fn_actor_fan_data_t’ has no member named ‘tile’
fn_actor.c:5020: error: ‘fn_actor_fan_data_t’ has no member named ‘current_frame’
fn_actor.c:5021: error: ‘destrect’ undeclared (first use in this function)
fn_actor.c:5021: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:5021: error: ‘pixelsize’ undeclared (first use in this function)
fn_actor.c:5022: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:5023: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:5024: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:5028: error: ‘fn_actor_fan_data_t’ has no member named ‘tile’
fn_actor.c:5028: error: ‘fn_actor_fan_data_t’ has no member named ‘current_frame’
fn_actor.c: In function ‘fn_actor_function_fan_shot’:
fn_actor.c:5037: error: ‘fn_actor_t’ has no member named ‘data’
fn_actor.c:5038: error: ‘fn_actor_fan_data_t’ has no member named ‘running’
fn_actor.c:5040: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:5040: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:5040: error: too many arguments to function ‘fn_level_add_actor’
fn_actor.c: At top level:
fn_actor.c:7370: error: expected declaration specifiers or ‘...’ before ‘Uint16’
fn_actor.c:7371: error: expected declaration specifiers or ‘...’ before ‘Uint16’
fn_actor.c: In function ‘fn_actor_create’:
fn_actor.c:7374: error: incompatible implicit declaration of built-in function ‘malloc’
fn_actor.c:7377: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:7377: error: ‘x’ undeclared (first use in this function)
fn_actor.c:7378: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:7378: error: ‘y’ undeclared (first use in this function)
fn_actor.c:7379: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:7380: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c:7381: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c:7382: error: ‘fn_actor_t’ has no member named ‘touches_hero’
fn_actor.c:7383: error: ‘fn_actor_t’ has no member named ‘is_in_foreground’
fn_actor.c: In function ‘fn_actor_free’:
fn_actor.c:7400: error: incompatible implicit declaration of built-in function ‘free’
fn_actor.c: In function ‘fn_actor_touches_hero’:
fn_actor.c:7407: error: ‘Uint16’ undeclared (first use in this function)
fn_actor.c:7407: error: expected ‘;’ before ‘hero_x’
fn_actor.c:7409: error: expected ‘;’ before ‘hero_y’
fn_actor.c:7411: error: expected ‘;’ before ‘hero_w’
fn_actor.c:7412: error: expected ‘;’ before ‘hero_h’
fn_actor.c:7414: error: ‘hero_x’ undeclared (first use in this function)
fn_actor.c:7414: error: ‘hero_w’ undeclared (first use in this function)
fn_actor.c:7414: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:7418: error: ‘fn_actor_t’ has no member named ‘x’
fn_actor.c:7418: error: ‘fn_actor_t’ has no member named ‘w’
fn_actor.c:7422: error: ‘hero_y’ undeclared (first use in this function)
fn_actor.c:7422: error: ‘hero_h’ undeclared (first use in this function)
fn_actor.c:7422: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:7426: error: ‘fn_actor_t’ has no member named ‘y’
fn_actor.c:7426: error: ‘fn_actor_t’ has no member named ‘h’
fn_actor.c: In function ‘fn_actor_check_hero_touch’:
fn_actor.c:7440: error: ‘fn_actor_t’ has no member named ‘touches_hero’
fn_actor.c:7441: error: ‘fn_actor_t’ has no member named ‘touches_hero’
fn_actor.c:7445: error: ‘fn_actor_t’ has no member named ‘touches_hero’
fn_actor.c:7447: error: ‘fn_actor_t’ has no member named ‘touches_hero’
fn_actor.c: At top level:
fn_actor.c:7476: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘fn_actor_hero_can_interact’
fn_actor.c: In function ‘fn_actor_act’:
fn_actor.c:7529: error: ‘fn_actor_t’ has no member named ‘is_alive’
fn_actor.c: At top level:
fn_actor.c:7545: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘fn_actor_shot’
fn_actor.c:7558: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘fn_actor_get_x’
fn_actor.c:7565: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘fn_actor_get_y’
fn_actor.c:7572: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘fn_actor_get_w’
fn_actor.c:7579: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘fn_actor_get_h’
fn_actor.c:7586: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘fn_actor_can_get_shot’
fn_actor.c:7595: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘fn_actor_in_foreground’
make[1]: *** [fn_actor.o] Erreur 1
make[1]: quittant le répertoire « /home/fabrice/prog/jeux/freenukum-0.2.9/src »
make: *** [all-recursive] Erreur 1
</div>

genome
14/07/2008, 00h21
Hello,

À vue d'œil, je dirais qu'il manque les headers pour SDL.
Essaie d'installer SDL-devel

manchette
20/07/2008, 13h24
merci ;)